
Alric Rosenthal
Vetus Inmortales
126
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Posted - 2015.07.30 23:31:11 -
[1] - Quote
Shrike Crendraven wrote:I am well aware that as new player i know little about the current balance, but, for me, the battleship is the most disappoint ship type in eve.
Starting in the common sense area(or as much common sense as we can predict the technology in 1000s years):
Why are battleship so big with so few tech systems onboard?
Given a cruiser can have X slots, a battleship that is 5x the size (or more), should have slightly more equipment slots than the "30% more than cruiser"....
Difference in armor, hull, shield is not staggering either. Not to mention some of the t3 cruiser can get several times over effectiove hitpoints of a battleship.
Weapons. Are a.... Sad joke? Given Eve balance, Han Solo could have solo'd (har har) the imperial dreadnought/battleship instead of running away from it.
I know that precariously constructed and heavily patched balance is hard to keep - but please for the love of god give each battleship 5ish more high-slots (WAIT!) that can fit only *small* guns. So it adds very little to the effective high end pve/pvp dmg, BUT fixes the horrible unfairness of frig/destroyer/cruiser vs battleship fights.
Can u imagine the engineers of current battleships - while designing its battle potential.
- "So this frigate goes under our guns and slowly kills us, while keeping us unable to move fast or jump...." - "And it slowly kills us? yes, thats the plan, junior! Now go fetch those blueprints to the factory!"
Utility slots - I guess that more than half a kilometer of high tech ship is hardly enough space to fit some (obvious?!) electronic warfare toys.... I mean, really, every single one should have a tractor beam, target painter, scrambler and a web. Dedicated slots, or just built in t2ish version(the hull has requirements, add more requirements to fly it)
Yes i know, balance. You put yourself in a tough position, and its very hard to fix battleships without completely destroying the "game-of-cruisers".
Increase the price, 5times, 10 times... Add some little gun slots, give each BS 2-3 more utility slots. Please.
No way to balance this but the OP does make a point. A battleship is a large asset that gives no specific advantage in any situation. Most T3s will have comparable EHP and take less damage due to their smaller signature. There are some instances where a particular bonused battleship will do well. Bhaalgorn, Bhaalgorn lite, and others but you still sacrifice mobility and tank for the ability. Before you going totting how much EHP you can load your Navy Apoc or Bhaalgorn with just realise that any battleship will be hit harder and go down faster than a comparable T3 after reduction of damage caused by the smaller signature and often better resists of the T3. Battleships are damage sponges.
Giving battleships more high slots to fit undersized guns will not maintain the status quo of balance. In doing so you could potentially add 150 - 350 damage to these ships. Do not confuse small guns with point defenses. We already have a type of point defense system in the game, defender missiles. No one uses them because they currently take up a high slot. CCP could easily create a new slot category specifically for battleships and call it point defence systems. Say battleships get four PD slots each. These mods would require ammo or power per cycle and defend against a portion of a single direct damage source type. These would "intercept" a portion of the damage from that source type up to a certain amount per cycle or a certain number of "strikes" per cycle. You can't target anything with them. You can't do damage with them. They can only be used against a specific type of damage source. I am not talking EM, HEAT, KIN, EX. I am talking lasers, missiles, hybrids, and projectile weapons.
Perhaps battleships gets 4 point defence slots. This is there special deal. Deflector Arrays, Inertia Nets, Defender Missiles, etc. Just an idea. Do with it what you will.
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